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[SIDE] iMeme

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[SIDE] iMeme

Post  ReginaldMcMuffin on Fri Jun 24, 2011 11:10 pm

Side Name: iMeme (royal)

Ruler: Supreme HighLordKingPerson Hassan Cheezburger (usually called LordKing Has Cheezburger) king
or THE Numa Numa (Theatrically Hysterical Electroking)

Favored Terrain: Desert

Description: Technically, a highly advanced side, but many things seem simply childish (even to erfworldians). Still, both the tech and the non-tech is highly effective. Although they like to think they are the center of attention, there is a vast desert between them and the rest of the world. Still, THE Numa Numa has used this to build up a vast array of weapons tech that will surprise anyone who dares the treacherous deserts. Although iMeme doesn't seem to have a singular theme around it's units, they are widely varied in their abilities, allowing them to tackle any number of challenges.

Goals: This side is pretty much self-sufficient and bubbled, as it's difficult for non-desert units to attack them. However, iMeme is out to make a name for itself in the world. While Numa Numa may not want to take over the world, he'll definitely be out their either raiding people or assisting them. Perhaps both! Since versatility is important to iMeme, gathering units of other sides wouldn't be out of the question. After all, dwagons and WOFLCOPTERS get along quite well.

Livery: Nyan Cat (a cat with a piece of buttered toast as a body)

Units:

Spoiler:
Infantry:
Stabbers:
Basic:
Lolz. (5/2/5/2) desert capable, taunt (causes an enemy stack to engage this unit's stack [specifics need to be worked out], also reducing the damage done do this unit's stack, at the cost of attack) (40)
Cat-like infantry. Can speak language, but in a very limited fashion. Good at finding cheezburgers (or just asking really nicely) for their HighLordKingPerson Numa Numa. it's taunts in battle make it harder to kill than most stabbers, though heavier units tend to not be amused. Usually screens for higher powered units, but good at staying alive. They cost more than other side's stabbers, but they are hard to kill comparatively.

Alternate:
lolz (5/3/5/3) desert capable (30) (mostly the same, just without the taunt ability, so upkeep is lowered)
lolz cats aren't very good at killing others, but they JUST DON'T DIE!!!! They like cheezburgers that grow on the magical cheezburger bush in the iMeme desert.
(if I can mess with the base unit a bit, I'd rather give them (5/2/7/2)

Pikers:

ShakePike: (7,4,3,2) garrison, doubleattack, desert capable (30[40])
Pike, Apply directly to your enemies throat. due to the unique nature of their pikes allow them two attack [specifics need to be worked out, again], albiet the second attack does less damage. These pikers are stronger than regular pikers, their muscles being honed by their exotic weapons. They stand as staunch defenders of iMeme.


Alternate:
YouPike: (7,3,4,2) desert special, garrison, builder (30[40]) upgrade from g=50 schmucks
These Pikers like to use a little natural foolamancy to conjure up moving images to amuse themselves. This gets iMeme more publicity, raising its production values, and allowing it to build up the empire with ease. In battle, however, YouPikers aren't very effective at anything but soaking up damage.
Ranged:

Shootas (5/5/0/2) Rapid Fire [GM, need to talk to you about specials], Rider, Ranged, Garrison, desert capable, (30[40])/(40[50]) (depending on cost of rapid fire)
These Gun Enthusiasts love to hear the sound of their rapid fire guns. Although they may not have the highest power per shot, they make up for it with mo' dakka coming out of their guns. Because you can neva hav' enuff dakka.

alternate to the shootas,

Big Dakka Gun (5/9/0/2), ranged, desert capable, garrison. (30[40]) upgrade from g=50 schmucks
These guys practically carry a tank cannon. And it's aimed at you. Cya! The gun is very heavy, causing the unit to move slowly. However, they usually pair up with ROFLCOPTERS for deadly combos. However, to do this efficiently, they need tripods for their massive guns (applied to WOFLCOPTERS. This item would give a ranged unit riding them a "rider" special). Either way, they still pack a punch few will forget, accompanying your screams of terror with a beautiful symphony of "DAKKA DAKKA DAKKA DAKKA DAKKA".

[essentially, the main difference between my ideas for these two units is this: shootas are good at slaughtering lots of low-defense units, whereas Big Dakka Gun is meant to punch through the heavy armor of tougher units. I need to know if I can implement this rapid fire so I can decide things for the rest of my army]

Alternate: 5/7/0/2 rider, ranged, desert capable, garrison.
Scout

Trololololol fairy: (3/0/1/10) flight, scout, desert capable, (30)
Probably the ugliest fairy you'll ever see. Very annoying, but does a good job at finding out information about the enemy. Very expendable.

Knights
The Knights of GO OK! (10/4/4/5) Natural shockamancy, natural rhymeomancy, rider, desert capable (90)
These Knights are snazzy dance fighters, surpassing even rocking-out in terms of power. They're just that zany. They can ride their flying treadmills into battle (much like ansom's magic item, the flying carpet. Need to work out shmuckers pricing/fabrication thingy) if they have been bought, but they are just as good on foot. Their natural skill with special effects gives them limited shockamancy, while their awesome dancefighting is due to their natural rhymeomancy.
Alternate



Spoiler:
Special Units

Special A

Ninjas (6/7/3/3) ranged, desert capable (40)
You never see them coming as they do a triple backflip from behind just so they can look you in the eye as they stab you in the throat. Moderately fast, and with high attack, but low health and defense. Meant to ambush and destroy enemies. Can equip ninja stars and poison darts for ranged and toxin buffs respectively.



Special B

The Abridged Unit
(6/3/5/5) surveyor, desert capable (40)


Special C

BadgerX12 (12/5/3/4) mount, Burrowing, desert capable, heavy (80)
These badgers have a knack for popping out of nowhere and waving their arms simultaneously. They are also really good tunnelers, often times paving the way for a massive invasion that totally bypasses the outer walls.

(saw that burrowing doesn't work quite like I thought it did. Decided to go for something else. Not being able to have other units go with the burrowers into tunnels and not being ridden while in tunnels really hurts my plans for the badgers)
Alternate

Pirates (9/4/5/5) water capable, fabrication, seige (80)
Although the pirates are less capable in battle than ninjas (not stat-wise, but real life wise), they are very useful to iMeme. They Can equip pistols and rifles for ranged bonus, and can man cannons if they are created. Can also consume rum for bonus health (non-canon). Although they technically have the fabrication special, everyone knows they don't actually do any work. So how do things get built? Rumor has it that every pirate has a ninja hiding on his person, waiting to kill them. They probably do it. That's probably where they get their battle skill from too.


Special D

WOFLCOPTER: (21/13 (7+6 sonic)/13/12)Ranged, Flight, mount, sonic (free seige), heavy, desert capable (250)
The ultimate in iMeme technology, the Woflcopter can carry three Big Dakka Guns or Knights of GO OK!, along with the weaponry to not only seige a city, but blow up anything on the way. Although it may not be as fast, it's a force to be reckoned with. It's sonic cannons will laugh at you as you're blown to smithereens. Hint, don't mess with the Woflcopter.
Alternate
WOFLCOPTER: (15/16(10+6)/16/12) flight, sonic (seige), ranged, heavy, desert capable
A variant of the WOFLCOPTER, this one eschews the mounted capabilities and more health for notable increases in armor and weapons, and ranged capabilities as well.


Spoiler:
Navy

First!!!! Boat (sloop)
(6/2/2/8/) water capable, (60) cargo 8
This boat is powered by the souls of those who try to comment first. Instead of disbanding these annoyances, The pirates harvest them for materials to use in boats. The boat's powers are mysterious and scary.
Alternate: (6/0/4/8 ) desert capable, water capable, cargo 6

Rick's Rollers (galley)
(8/3/6/10) cargo 16, water capable, desert capable (90)
being a land locked nation, iMeme's navy consists of boats with a big kite attached to the top, providing propulsion and allowing it to "roll" over the sand. It's also capable of traveling on water when necessary. Odd music and foolamancy sometimes appear, hiding the ship from enemy eyes (non-canon). It completely eschews weapons, going for complete speed and armor instead.

Shippers (galleon)
(10/15/15/5) cargo 30, water capable, (130)
These people fight aggressively for their love. Actually, they fight for other people's love, whether it exists or not. Whether this makes sense or not, they are especially violent with their protests, launching full artillery barrages at anyone who resists, but are well-shielded from attacks. Being the only true naval craft on iMeme's side, it is rarely built, unless iMeme is going to war with a heavily fortified water nation. Even then, it's difficult for iMeme to get a city high enough in level close enough to a wharf to build such craft, so these blueprints and fanatics go unused. not that anyone minds that.


Hot Heads (galleon)
(10/4/25/4/10) Desert Capable, Water Capable (130)
These lumbering monstrosities are only allowed to move due to a lot of their space being filled with air. although they can't carry as many troops, they are allowed movement across the desert and other terrain, albiet very slowly, as it's propulsion means are wind based. Their heavy armor keeps this vehicle from being damaged easily, which may rupture it's air-sacks, preventing it from moving. ROFLCOPTERS can work together to transport this vessel at higher speeds, though it's rarely done. Their primary attack force involves infantry shooting from it's decks.



Originally, I had desert capable as a ability I had to get using the points provided, but after seeing a lot of people who simply had it as a innate ability, I'm following suit. Why? Because I can.

If you guys have any memes you think would go well in the iMeme army, navy, airforce, or marines, let me know.

Thinking of having my Warlord/Heir be Numa Numa. Dancefighting Special of course.
edit: the ruler is numa numa!

Depending on whether basic infantry/knights can level, I may change up a few of the values. Keeping infantry alive is only good if they can level, otherwise a mass of cannon fodder does pretty much the same thing as a few units with high stats.


Last edited by ReginaldMcMuffin on Wed Jul 27, 2011 1:58 am; edited 7 times in total

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Re: [SIDE] iMeme

Post  ReginaldMcMuffin on Tue Jul 05, 2011 1:04 am

Done a lot of editing and tweaking of the side to bring it back under the rules, and to make it effective.

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Re: [SIDE] iMeme

Post  captain napalm on Tue Jul 05, 2011 2:01 am

Heh...the Abridged unit.

But in general the changes work well. It's a little more coherent to it's theme, and funnier.
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Name Suggestion

Post  0beron on Tue Jul 26, 2011 10:10 am

In keeping with Erfworld tradition, ROFLCOPTERS should be renamed WOFLCOPTERS (or if you're feeling especially punny, waffleCOPTERS)
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Re: [SIDE] iMeme

Post  captain napalm on Tue Jul 26, 2011 3:07 pm

Not every r has to be a w, but maybe he should. While you do have dwagons and the like, remember words like parson and manpower (as in there was someone called manpower) stayed with an r. So, either way, but maybe you should to distinguish them from 'real life'.
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Re: [SIDE] iMeme

Post  0beron on Tue Jul 26, 2011 3:16 pm

Yeah, I thot of that, and it seemed like a w-replacement that wouldn't sound awkward.
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Re: [SIDE] iMeme

Post  ReginaldMcMuffin on Wed Jul 27, 2011 2:14 am

fixed

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