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[SIDE] Teh Fwozen Thwone

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[SIDE] Teh Fwozen Thwone

Post  Solnavi on Wed Jan 19, 2011 1:43 am

-General-

IF there is room for me... a side modeled after the Scourge from Warcraft 3...

Side Name: Teh Fwozen Thwone -- Royal

Ruler Name: The Linching Bob (Linching meaning "Super Awesome King")

Favored Terrain: Tundra

Description: The denizens of Teh Fwozen Thwone (TFT) are a very odd bunch... almost all of their units seem to be uncroaked, but are not subject to decay nor do they gain bonuses from croakamancers... Originally led by a non-royal named Ner-zuhl, a thinkamancer with a talent for croakamancy, he has since then been over-throne by his chief warlord, a Dee Kay named Bob (though some say Ner-zuhl is merely possessing Bob). Bob has now named himself Linching and converted his side to a Royal one.

Livery:
Spoiler:

-Units-

Infantry
Spoiler:
Stabbers:
Ghoulies- 5/5/1/5 + Tundra Capable - Upkeep: 30
Ghoulies are built solely for attack and speed. They look like bloody, hunched over men sparsely wrapped in bandages, and have huge teeth and claws.

Piker:
Econo-wight- 7/2/3/2 + Builder, Surveyor, Garrison, Tundra Capable - Upkeep: 40 (50 w/o Garrison)
A man with pale skin stretched tightly over it's bones, an Econo-wight helps with using it's natural mathomancy to shrewdly reduce building cost/time and increase resource production.

Archer:
Bannshrieks- 5/6/0/3 + Flight, Ranged, Garrison, Tundra Capable - Upkeep: 40 (50 w/o Garrison)
Bannshrieks are translucent, floating women who can concentrate their shrieking into a form of natural shockamancy that creates a ranged attack. Unfortunately for TFT units, Bannshrieks are extremely loud outside of combat as well...

Scout:
Weak Goyles- 3/1/1/9 + Flight, Scout, Tundra Capable - Upkeep: 30
Weak Goyles are obviously a weaker version of Guard Goyles...

Knight:
A-Bomb- 16/10/6/5 + Toxin, Heavy, Tundra Capable - Upkeep: 100
It is largely unknown as to why these huge, bloated creatures are called A-Bombs. Extremely tough, these beasts also seem to have an aura of toxic gas around them that spreads through their melee attacks.

Special:
Spoiler:
Special A:
Cwypt Spidews- 6/3/5/5 + Mount, Tundra Capable - Upkeep: 40
Cwypt Spidews are spidew versions of Centaurs, only with all spidew parts instead of having man parts. They are the staple mount for TFT.

Special B:
Meat-a-pult- 6/5/3/3 + Ranged, Siege, Tundra Capable - Upkeep: 40
The siege engine of TFT, the Meat-a-pult is a catapult maned by Ghoulies that flings... well... Ghoulies... and somehow it's effective against walls...

Special C:
Dee Kay- 6/7/5/3 + Rider, Leadership, Tundra Capable - Upkeep: 80
The only other unit that looks like a man, the Dee Kay is TFT's only Rider unit, able to lead armys of Ghoulies to battle very effectively on their Cwypt Spidews.

Special D:
Fwost Wywms- 15/17/6/20 + Flight, Smoke Breath, Mount, Ranged, Fast, Heavy, Tundra Capable - Upkeep: 250
Skeletal, frozen dwagons, Fwost Wywms are the ultimate units in the Linching's arsenal. Built for hit-and-run tactics and very tough if engaged, they are only ridden by warlords and casters.

Navy:
Spoiler:
Sloop:
Carrier Coffyn- 6/2/2/7/8 + Ranged, Water Capable - Upkeep: 60
A vessel for transporting a stack of troops fast over water.

Galley:
Battle Coffyn- 8/8/6/5/16 + Ranged, Water Capable - Upkeep: 90
A Coffyn built to raid cities on the water.

Galleon:
War Coffyn- 16/12/10/5/32 + Ranged, Heavy, Water Capable - Upkeep: 130
War Coffyns are the pinnacle of TFT's naval technology, with sails seemingly made of stretched out men.


And yes, I intentionally spelled it "Teh"


Last edited by Solnavi on Sat Jan 29, 2011 9:45 pm; edited 6 times in total
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Re: [SIDE] Teh Fwozen Thwone

Post  doom3607 on Wed Jan 19, 2011 3:42 am

Nice! The Vaygr will kill you all and eat your children anyway, of course, but still, nice side!
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Re: [SIDE] Teh Fwozen Thwone

Post  HerbieRai on Wed Jan 19, 2011 4:45 am

The upkeeps for specials are slightly off. Its +5 upkeep for every point spent, so builder increases your City Ghoulies upkeep by 10.

Also, this increase only affects the archer, scout, piker, and stabber. The rest don't have an upkeep increase for specials.

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Re: [SIDE] Teh Fwozen Thwone

Post  Solnavi on Wed Jan 19, 2011 7:50 am

@HerbieRai

Sleep deprivation = Mathamancy Fail.... Thanks for pointing it out, just fixed it.

@doom3607

Your side is pretty cool too, I'll enjoy slaughtering all your units soon.... Wink


EDIT: Also found a pic for my livery.
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Re: [SIDE] Teh Fwozen Thwone

Post  doom3607 on Thu Jan 20, 2011 3:55 am

BWA HA HA! I routinely blow up the entire galaxy in a number of games on account of just conquering is too damn easy. And you really think that you stand that much of a chance?
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Re: [SIDE] Teh Fwozen Thwone

Post  Solnavi on Thu Jan 20, 2011 9:17 am

YOU ARE NOT PREPARED!!!!!

.... wait a sec... quoting wrong person...
<searches some stuff on WoW wiki>


THIS ISN'T OVER!

.... I guess that works... maybe?


On second thought... Teh Fwozen Thwone's battle cry will officially be "YOU ARE NOT PREPARED!", on account of it being more awesome...

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Re: [SIDE] Teh Fwozen Thwone

Post  Nihila on Thu Jan 20, 2011 12:52 pm

Mathamantic nitpick:
Ships can only take the Ranged special.
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Re: [SIDE] Teh Fwozen Thwone

Post  Solnavi on Thu Jan 20, 2011 1:39 pm

Fixed, although the program allowed me to add those specials...
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Re: [SIDE] Teh Fwozen Thwone

Post  HerbieRai on Thu Jan 20, 2011 7:25 pm

The program isn't complete. I made the basics of it just so I could design the next step. You are also allowed to have more than 4 specials although the program only allows 4.

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Re: [SIDE] Teh Fwozen Thwone

Post  Solnavi on Fri Jan 21, 2011 10:28 pm

Fiddled around with some numbers, apparently I did my scout completely wrong Rolling Eyes
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Re: [SIDE] Teh Fwozen Thwone

Post  Solnavi on Sat Jan 22, 2011 10:18 am

Considering switching my Cwypt Spidews with my Dee Kays and giving them leadership. Good Idea or Bad Idea?
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Re: [SIDE] Teh Fwozen Thwone

Post  Solnavi on Sat Jan 29, 2011 9:52 pm

OK, I've made a few adjustments, transforming the City Ghoulies into Econo-wights and switching my Dee Kays and Cwypt Spidews


on a side note, the super awesome thought process for naming my new Econo-wights, all an inner monologue:

OK, I'm changing them to the equivalent of an acolyte from WC3, so I need to slightly modify the name... Ecolytes? oooo.... I should make them wights for a DnD twist... Ecowights? Nah, that sounds too eco-friendly... wait a sec... ECONO-WIGHTS!!! EPIC WIN
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